///////////////////////////////////
	// Start player = 2
	player_ndx=2; 
	
	player=m_holdem_state[m_ndx].m_player[player_ndx];

	if (player.m_name_known==1) {
		player2name = player.m_name;
		player2.name = &player2name;
	} else {
		player2.name = NULL;
	}

	if (player.m_balance_known==1) {
		player2balance =  player.m_balance;
		player2.balance=&player2balance;
		player2currentBet  =  player.m_currentbet;
		player2.currentBet=&player2currentBet;
	} else {
		player2.balance= NULL;
		player2.currentBet = NULL;
	}

	// cards
	player2pocketCardA.rank=RANK(player.m_cards[2]);
	player2pocketCardA.suit=SUIT(player.m_cards[2]);
	player2pocketCardB.rank=RANK(player.m_cards[1]);
	player2pocketCardB.suit=SUIT(player.m_cards[1]);
	
	player2.pocketCardA=&player2pocketCardA;
	player2.pocketCardB=&player2pocketCardB; 


	// booleans 
	if (player_ndx==dealerchair) {
		player2dealer=true;
	} else {
		player2dealer=false;
	}
	player2.dealer=&player2dealer;

	if ((player_ndx==userchair)&&(ismyturn==7)) {
		player2myTurn=true;
	} else {
		player2myTurn=false;
	}
	player2.myTurn=&player2myTurn;  

	
	// Has this seat
	player2occupied=is_seated(player_ndx);
	player2.occupied=&player2occupied; 

	// Has joined the game
	player2seated=is_active(player_ndx);
	player2.seated=&player2seated;

	// Has been dealt cards
	player2dealtin=is_dealt(player_ndx);
	player2.dealtIn=&player2dealtin; 

	// Still has cards
	player2folded=player2dealtin&&(!is_playing(player_ndx));
	player2.folded=&player2folded;  

	// TODO 
	//	player2.winner=&player2winner;  
	
	player2position= pos_pf(player_ndx);
	player2.position=&player2position;  

	player2id=2;
	player2.id=&player2id;  

	tableimage.players.push_back(&player2);

	// END PLAYER 2
	///////////////////////////////////